
The video game industry is very large, but analyzing all aspects of video games is better, because many would think that it is only designing, programming and having the idea, if not also has to do with the costs of the final product. video games are not only for one platform, many times they are for several and depending on the aspects that that platform contains, it is not the same to make a video game for a PC, console or smartphone.
He mentions a smartphone game called clash of clans, I played it when I was at the end of high school, when I entered university I stopped playing it and to this day I still do not play it, but I saw that many people bought gems in the game to be able to Make improvements, especially the pro players were the ones who spent the most money to be in the first places. I remember the game was down but people are still playing.
Now to make a game you have to think about whether you will take it to mobile development or consoles, since depending on where you want to focus it you have to have several tools and above all have a great team today to be able to carry out the entire project, you have to have from programmers, animators, lawyers, sound people, marketing, etc. It is not just saying I want to do this but being able to say now we are going this way, or you have to change this to get attention and keep the game alive. Because if not the games can die in a short time if you do not have a good strategy to keep monetizing it for many years.
The importance and classification of bugs is important, because it has happened to all of us that from nowhere it closes us or we cannot continue with an action for something that is not working well, usually they do not usually happen, I have After several bugs, but the best thing is when nothing as serious as the game closes, in order to get the game out it is important, as mentioned in each phase of development, to see what bugs to solve and with the help of the same players found bugs could be scrambled better. Because many times we can say that nothing happens here but someone could find something else.
The importance of how to monetize is important for companies to be able to look for a good business, because many times if it is done in a single exhibition it is much better for some, but doing it for a subscription may be better for others, but the problem here is look for ways to monetize well to recover the investment, for those many do the free modality with subscription or payment but microtransactions within the game, that’s why many games nowadays have a store where skins come out, or certain things all the days for people to buy them for their characters and spend money in-game.